using Godot;
using Godot.NativeInterop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DragDemo.DragablePanels
{
	///<summary>拖拽的排序面板。</summary>
	public partial class DragablePanelBase : Node
	{
		///<summary>拖拽信息的输入名。</summary>
		protected readonly string _actionName ;

		///<summary>构造函数。</summary>
		///<param name="actionName">按下时的输入映射名。</param>
		public DragablePanelBase(string actionName = "UI_Pressed")
		{
			_actionName = actionName;
		}

		///<summary>调整排序</summary>
		public virtual void Arrange()
		{

		}
	}
}
